The Theme
Girl playing Escape From The Tower. Copyright: Calvium and Benjie Croce
Technology is changing the way people travel, work, communicate and spend their leisure time. There is an explosion of new and extended ways to use web, mobile and projections to create rich and memorable interactions. For the heritage sector to remain relevant and sustainable, it must make sure it remains at the forefront of this wave.
Heritage Sandbox supports collaborations with ground-breaking ideas that create innovative, meaningful experiences for the heritage sector. Projects could be an interactive installation for a museum, a new way of navigating a theme park, or a location aware game for a stately home.
Successful projects will engage users, facilitate new kinds of social interaction and be designed with multiple audience touch points in mind.
Some of the inspirational Heritage projects that have got us excited:
Compass card story viewer at the National Maritime Museum
Connecting artifacts within a collection
Cocoon at the Natural History Museum
Opening up the hidden world of scientific research with virtual scientist guides, working labs and animated touch-screens encouraging you to take part in nature study
Madame Tussauds Marvel Superheroes 4D experience
Get up close to some of Marvel’s best loved super heroes in three floors of multisensory fun
Alton Towers’ Thrill Attractions, part of Scarefest
Chilling immersive experiences blends live action and sensory technologies
BBC Earth/SEGA
SEGA technologies will bring BBC Earth content to life using multi-sensory experiences in two new museums in Japan and the US
Mind-controlled flying rig
A mind-controlled flying experience at EMPAC in New York
Escape From The Tower
iPhone game for visitors to The Tower of London, produced by Calvium
Museum of London's Street Museum AR app
Hold your mobile’s camera up to the street and watch as images from the Museum of London Collection, taken in the past in that same location, appear.