As I wrote yesterday, I have been fantastically privileged that British Council have let me tag along with their Elevate Fellows for a few days, whilst I am here in Japan. Their work spans many disciplines but all are really interesting in terms of reimagining the future of childhood play, and there is loads to learn from them and share with them re Play Sandbox. I have listed them and their projects below, as am sure the Play Sandbox community will be interested:Posted by Clare Reddington
At our last workshop, in December, we had a fairly open brief. The Young Coaches joined us for some testing after school but we had decided against any speakers or structured sessions for the rest of the day. As a producer on Play Sandbox, I have the pleasure of working with all of the teams between the workshops and always come away from those conversations motivated and with new insights that I am excited by.Posted by Jo Lansdowne
Last week was our first Sandbox workshop at Watershed (not including the welcome workshop), and it was fantastic. It felt like there was a real feeling of great progress in all of the teams work, with everyone already starting to make and test ideas… we even had our first working prototype, which by this point in the process might be considered a REACT record?Posted by Katherine Jewkes
Play Sandbox kicked off in style last week with our first workshop, bringing together the six teams for two days at the Pervasive Media Studio. The aim was to introduce them to each other, to our ethos and to begin the process of working with the Young Coaches on making a brilliant new thing.Posted by Jo Lansdowne
It has been quite an incredible summer. Play Sandbox has exploded into life in a burst of noise, energy and just a little bit of chaos. We are doing things differently this time: tailoring our process to the specifics of the theme, meeting the needs of the children and getting braver as a team.Posted by Jo Lansdowne
It’s no accident that ‘play’ can mean both a story and an action.
As adults we’re not playful enough. Most of us get stuck in the same story. Maybe we’re too cynical, jaded or lazy to make up new roles or rules. Maybe the practical pressures of adult life mean that the boundaries between our real and imaginary worlds get closer together. For whatever reason, the stories and games we play turn from Superman saving the world, into super-accountant-man nailing an excel formula before 5pm (the shittest super hero story, ever).Posted by Jo Lansdowne